Today Naughty Dog and Sony Interactive Entertainment released another update for the PC version of The Last of Us Part I.
Numbered v1.0.3.0, the patch focuses on improving the experience across audio, user interface, visuals, and more. Below you can check out the bulk of the additions via Naughty Dog’s own blog.
- Added new Audio Compatibility options (Options > Audio > Compatibility)
- Output Mode: Adjust which sounds are played through the OS spatial sound driver. Select different settings if you experience muffled, missing, or unusually quiet audio. If you are experiencing abnormally quiet music or dialogue during cutscenes, for example, try the Spatial mode instead of the Hybrid default.
- Latency: Adjust the short period of delay between when a sound effect is requested and when it plays. Higher latency improves reliability of audio playback, especially on lower spec CPUs. Increase this value if you are experiencing pops, clicks, or distorted sound. Higher latencies also resolve issues with audio interfaces configured with large buffer sizes and some wireless headphones. Note: You must restart the game for this change to take effect.
- Updated keyboard and mouse (KBM) controls to allow players to reassign arrow keys
- Updated the ‘Building Shaders %’ user interface (UI) so progress is tracked more evenly
- Restored audio in the End Credits that are accessed via the main game, Left Behind, or Extras Menu
- Fixed a crash that may occur when opening a collectible in the backpack UI then attempting to restart or quit the game
- Fixed a crash that may occur while sitting (for extended times) or entering into combat areas
- Fixed an issue where texture quality in-game appears lower then the targeted quality setting
- Fixed an issue where the player’s backpack UI could fail to render after altering Render Scale (Options > Display > Resolution Scaling > Scaling Mode > Render Scale)
- Fixed an issue where an enemy NPC may T-pose if Joel performs a single input quickturn while holding said enemy
- Fixed an issue where toggling player character’s flashlight may cause the environment to visibly shift momentarily
- Fixed an issue where using the flashlight in darker areas may make the lighting appear corrupted
- Fixed an issue where lighting and fog may appear lower resolution on Ultra settings
- Fixed an issue where VRAM usage UI did not properly update when lowering the display resolution
- Fixed an issue where water reflections may appear corrupted or pixelated
- Fixed an issue where the Quicktime Events UI prompts were not rendering on Minimum spec setups
- Fixed an issue where rapidly moving left and right while aiming may cause unintended camera shifts
- Fixed an issue where the Steam and Epic clients’ collectible tracking did not match the in-game collectible tracking, preventing achievements from unlocking
- Fixed an issue where, if playing at a higher FPS, player animations may not play correctly
- [Photo Mode] Fixed an issue where the Screen Reader would not register KBM ‘Move’ and ‘Rotate’ inputs
- [Photo Mode] Fixed an issue where the Performance stats’ heads-up display (HUD) would still be visible after hiding the menu
- [Lakeside Resort, Bus Depot] Increased active loading to reduce load times during gameplay
- [Bill’s Town] Fixed an issue where players may lose the ability to cancel their reload while hanging in Bill’s trap
- [Tommy’s Dam] Fixed an issue where interacting with the Training Manual forces the player to pick up the El Diablo gun and locks camera movement
- [The University] Fixed an issue where, after Joel kicks the door open, the melee prompt disappears while he struggles with an enemy NPC
- [Lakeside Resort] Fixed an issue where a loading screen may display during combat
- [Lakeside Resort] Fixed an issue where player is unable to melee with fists after the David boss fight
- [Bus Depot] Fixed an issue where pieces of geometry would appear corrupted or explode
- [New Game+] Fixed an issue where New Game+ mode would be ignored during chapter selection despite being the last loaded game
More changes affect the Left Behind DLC, localization, Steam Deck compatibility, and more. The developer also encourages players to download the GeForce Game Ready driver 531.61 is they have an Nvidia card.
Naughty Dog has been updating the recently-released PC version of the game very actively over the past few weeks, following a rather rocky launch that resulted in the game being hit with a rather unflattering “Mixed” review aggregation on Steam.
If you’re unfamiliar with The Last of Us, it’s an ultra-popular post-apocalyptic adventure game that was originally released by Naughty Dog in 2013 for PS3 and then remastered for PS4 only a year after. The remake titled The Last of Us Part I was then released for PS5 last year, and it launched on PC today.
A sequel, titled The Last of Us Part II was released to critical acclaim for PS4 in 2020, while Naughty Dog is currently working on a multiplayer title set in the franchise’s world about which we know very little, but is said to be one of the developer’s most ambitious projects and more news have been promised for later this year.
A TV show has recently aired on HBO and HBO Max, and it has been met with widespread praise from critics and fans. It has been renewed for season 2 after just two episodes, which is definitely a testimony to its success and to how loved the franchise is by its fans.
Last of Us Part I Gets Another Patch to Improve the Experience on PC
Source: Pinay Guide Blog
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